Polish studio People Can Fly spent eight of its nineteen years of existence under the warm wing of Epic Games like F95Zone. The company has helped develop several Gears of War and probably wrote a tutorial on how to create Gears-style shooters that was used in the Outriders project . Internet experts decided that the game looked outdated and predicted “death on release”. They turned out to be wrong.
Outriders is a co-op third-person shooter set in the future. Humanity has exhausted natural resources and made the Earth uninhabitable. Having found a suitable planet in distant space, people jumped on spaceships and hit the road. Having landed on the planet Enoch and faced with an incomprehensible anomaly, the earthlings did what they know best – they quarreled with each other and unleashed a long-term war. The main character slept through it all. A couple of hours after landing, he was put into cryogenic sleep due to contact with an unknown scientific phenomenon. He woke up in another world, where everyone hates each other, and only loves the smell of napalm in the morning.
It soon turns out that the player’s character is Alium. This is the name of local mutants who not only survived after contact with the anomaly, but also acquired superhero powers. They are bound to the classes that Outriders four: Technomancer, Pyromancer, Trickster, and Destroyer. Each suits a certain style. If you play in a company and are not afraid of the rough work of support, Technomancer is your choice. You will be able to create gadgets from the air and shoot from a sniper rifle while colleagues frantically click on buttons in close combat. Do you prefer to play in splendid isolation? Then become a Destroyer, a local tank with a bunch of lives and abilities for their constant recovery. Even local bosses will fall under his blows, whom the same Technomancer is unlikely to defeat alone. The pyromancer literally plays with fire, and the Trickster plays with time and space, reminding that any game needs an assassin class for which everything is allowed.
Visually, the game looks like a remaster of the forgotten spin-off Gears of Warthe end of the 2000s. When gamers saw in the first trailers meager animations, crude models of objects and characters, cutscenes with simple special effects, they prophesied Outriders oblivion on the day of release. And the game really nearly died. But only from the influx of players. In the first few days after launch, the servers were unstable, unable to withstand the enthusiasm of more than hundreds of thousands of users.
There are several reasons for the increased interest in Outriders, including the lack of new AAA games and the openness of the developers. But the main one is a really good looter shooter. The Outriders are doing well with two key pieces of the genre. Loot of varying degrees of rarity falls with enviable constancy from enemies, boxes and as a reward for completed tasks. Primitive shooting with drop-down damage numbers is supported by a small number of active actions available to the hero. Like in Best grenade spots dust 2 He can run, shoot, roll, use abilities, and stick to cover.
The latter are useless, since the local AI takes the collective mind and goes around from all sides, pouring a hail of bullets. It is best to climb into the crowd, actively applying skills, or run around the map, hiding behind pillars and stones, but not sticking to them. Due to this, firefights and collisions with monsters are dynamic and vivid. Also, weapons have modifiers that can provoke explosions, fireworks and other additional damage, accompanied by bright effects. In such a situation, sitting behind a fence is like watching football on TV a few meters from the stadium. He can run, shoot, roll, use abilities, and stick to cover.
The latter are useless, since the local AI takes the collective mind and goes around from all sides, pouring a hail of bullets. It is best to climb into the crowd, actively applying skills, or run around the map, hiding behind pillars and stones, but not sticking to them. Due to this, firefights and collisions with monsters are dynamic and vivid. Also, weapons have modifiers that can provoke explosions, fireworks and other additional damage, accompanied by bright effects.
He can run, shoot, roll, use abilities, and stick to cover. The latter are useless, since the local AI takes the collective mind and goes around from all sides, pouring a hail of bullets. It is best to climb into the crowd, actively applying skills, or run around the map, difficult person test, hiding behind pillars and stones, but not sticking to them. Due to this, firefights and collisions with monsters are dynamic and vivid.
Also, weapons have modifiers that can provoke explosions, fireworks and other additional damage, accompanied by bright effects. In such a situation, sitting behind a fence is like watching football on TV a few meters from the stadium. as the local AI takes the collective mind and goes around from all sides, pouring a hail of bullets. It is best to climb into the crowd, actively applying skills, or run around the map, hiding behind pillars and stones, but not sticking to them. Due to this, firefights and collisions with monsters are dynamic and vivid.
Also, weapons have modifiers that can provoke explosions, fireworks and other additional damage, accompanied by bright effects. In such a situation, sitting behind a fence is like watching football on TV a few meters from the stadium. as the local AI takes the collective mind and goes around from all sides, pouring a hail of bullets. It is best to climb into the crowd, actively applying skills, or run around the map, hiding behind pillars and stones, but not sticking to them.
Due to this, firefights and collisions with monsters are dynamic and vivid. Also, weapons have modifiers that can provoke explosions, fireworks and other additional damage, accompanied by bright effects.
Conclusion:
Also, weapons have modifiers that can provoke explosions, fireworks and other additional damage, accompanied by bright effects. In such a situation, sitting behind a fence is like watching football on TV a few meters from the stadium. Also, weapons have modifiers that can provoke explosions, fireworks and other additional damage, accompanied by bright effects.